this is a book article but it is also part of a ritual and an exploration; you can join here, but you may prefer to join at the beginning for proper context.

  1. book 1: Persona
    1. wot happens in the book
    2. the ‘default persona’ and the muck
    3. a memory of a demonstration
  2. book 2: A/S/L
    1. wot happens in the book
  3. space for a sorceress
  4. betrayal

book 1: Persona

wot happens in the book

the ‘default persona’ and the muck

A quote, in which Annie considers, before her descending spiral really kicks in, the shape of Online in the form of an anon chat room:

You might expect, as many people once expected, that fungible anonymity would allow for more fluid and sincere personal expression than the limitations of a single identity. In reality, though, in the chat room, anonymity instead boils down the chaos of a conversation with multiple participants into a single voice, shouting itself into eternity in a beautiful, worthless mass expenditure of energy. It strips away our individual features so that we all emerge as, talk as, the Default Persona. The Default Persona within this space is a white male, approximately 18 to 30 years old, who has been gifted with historically miraculous comforts but whose shamefully masculine pride bristles against him. This is an easy thing to be, a safe thing to be. As long as you follow the code of anonymity, as long as you talk in this voice too, you can slide by, an unnoticed witness.

But, she goes on to note, there are other personas you can inhabit. Of particular note is The Girl, whose presence and existence is a fundamental challenge to the Default Persona. Her presence ‘In Here’ represents a failure far greater, and also a threat. A series of statements are elaborated.

She does not belong hereShe is far worse than us for being hereShe just needs to learn the rules of the gameShe represents creativity and the world, and the Default Persona demands eternal negation.

And Annie continues to inhabit the default persona, here, not The Girl:

I’ve grown comfortable in his contradictions. While the Default Persona says he believes in things, the things he believes rarely seem to line up. Instead, any conversation with him, as him, is a game of invention, and reinvention, the constant creation and destruction of identity for rhetorical advantage, scoring cheap points off the naive enjoyment of anything. To come into this world attempting unguarded connection is to invite total evisceration, consumption and excretion by the hall of mirrors

She writes of dissociating through her childhood, of burying herself in the “spectacular underground” of extreme pirated media:

It felt good learning forbidden things: I was being taken seriously as an adult, even if I was constantly being torn down as a human being, let alone as a Girl.

And before long she had internalised the Default Persona. Ominously, Annie remarks:

Me and him are one and the same now, and in my head I carry his voice, his opinions, an awareness of what he would say in any given situation, the desire to say it, and the knowledge that silence is always better.

a memory of a demonstration

The fascist woman in the spy x family t-shirt had come out to the demonstration too, from god knows where. Antifascists had come out to confront her group. That day’s Bryn had heard on the web that more bodies were needed, so she cycled down to the demonstration, like she used to do in the old days.

By the time she arrived, the balance of power was already with the antifascists. Most of the fash had left, a tiny core remaining, crowded against a shop front, separated from Our Side by a thin police line. The usual chants and shouts were going across it, but no projectiles. Someone had found a sound system and a mic. The shoppers wandered by with mild curiosity, sometimes approached and even joined the demonstration.

a thing that happened

A group of the fascists had separated out from the main group. They were watching from the sidelines, shouting something. This Bryn had done the dutiful thing and handed out water bottles to anyone who seemed to need it, which is a function she learned from her ex to occupy in street demonstrations, back when she was in her ex’s organisation to do activities called Care and First Aid; the water is a simple measure but it falls into the rubric of being The First-Aider, which is a nice distinctly identifiable useful role within the organism of a demonstration. Now the time came to observe.

She was outside, which is always stressful, though the clearly defined roles of A Demonstration made it a lot easier to parse. She had not been to an anti-fascist demonstration in some time. She’d talked with all the people she knew and there wasn’t much to do, the chants were getting boring, and the thin core of fascists that remained did not seem like they were in a hurry to give up. And a persona of curiosity was active.

She didn’t understand what these fascists were thinking. She thought—a crazy thought but she is not a sane woman—that perhaps something was to be gained by talking to them, that she could try to put something outside of their context in, or just better understand why these strange people had ended up on this street in Glasgow.

So she approached the group containing the woman in the spy x family shirt. This woman was shouting a stream of nonstop invective against ‘scroungers’, indignant that an allegedly peaceful demonstration against such fiends should be disrupted by such rude and aggressive people as us. This Bryn could not help it: she didn’t think anyone could be so brainwashed by the Rupert Murdoch papers, so she laughed, because she had thought to find something that would make sense of this, and there was nothing there.

And of course, she had separated from the main group, so she was noticed, and she was obviously on the Antifa side, so she became the target. There she was, the arrogantly laughing transsexual, suddenly the figure of the decadence of society in their eyes.

Accompanying the woman in the spy x family t-shirt and her friend were two younger people. One wore a leather jacket. The other called Bryn a tranny. It felt good to be recognised as such by The Enemy. Here she could legibly be something, a Tranny, and a worthwhile thing at that.

She had a memory that people sometimes take photos of fascists so as she walked away, clearly unable to get a word in edgewise, she thought she should do something useful for the cause, and pulled out her phone to take a photo, in case it might be useful for someone later. An obviously aggressive move, and it was answered in kind; the woman in the spy x family shirt jeered and posed, and the person in the leather jacket lunged forwards and knocked this Bryn’s phone out of her hands. (The phone was fine.) Bryn retreated. The young pair made themselves scarce.

This Bryn could not help but replay the scene from their eyes. She had emerged from the crowd, laughed at them, and tried to photograph them for obviously hostile reasons. She was in the role of The Antifa Tranny, and there was no possible bridge across to touch their world where ‘scroungers’ existed. But she was playing the part badly, going out recklessly into a dangerous place in front of people who despised everything she represents.

Her friends checked, was she all right, had she been hurt? Wounded pride more than anything, she said. It was true.

But it seemed, she felt, that she was lost in the sea of symbols. The Antifa and the Fash would face each other, over and over again, and each of us would step into our designated roles, to play this game. What could anyone say that wouldn’t be cast against that matrix?

And shouldn’t she know better? If she probed for facts about Bryn, experienced at political demonstrations was supposed to be one. She had run around with black blocs, dropping smoke and sprinting, pushed through police lines, watched the nazis get their heads kicked in during the big BLM demos of the pandemic summer. She’d treated injuries, though never worse than a sprained ankle. Here she was doing rookie mistakes, going out without a buddy, approaching the enemy without being ready to fight. What had possessed her?

Moreover… what had led these two entities here? Something had made this woman in the spy x family t-shirt, just as something had made this Bryn. Bryn could try to trace a history that had led her here. A point of divergence somewhere had put her on Our Side and not Their Side. Some other process had made the woman in the spy x family t-shirt.

In theory it was about the right of disabled people to exist, or migrants: whatever The Fascists were trying to accomplish needed to be stopped; but it was unlikely that this battle would do very much either way for the situations of either group. But in confronting each other on the street like this, by facing someone who would spit and call her a tranny, she could know she really was in fact A Tranny. And no doubt this woman could go home affirming that she was something else as well, whatever that was in her personal world of symbols.

book 2: A/S/L

wot happens in the book

A/S/L is a story about (it turns out) three trans women, Abraxa, Sash and Lilith, who as teenagers worked together on a game called Saga of the Sorceress. Jeanne’s rendition of a teenage IRC channel, of the grandiosity of that sort of bubble is shockingly spot on; we are reminded of thecatamites’s writing on RPG forums for Em Reed’s ‘lost history jam’.

The trio live on a channel called #teengoetia; at this time, only Sash is out to herself, and she is cooking up a complicated vision of the significance of RPGs made in a clunky ASCII engine called CraftQ, a fictionalised version of the ZZT engine and the community around it. They have formed a ‘company’ together, who share a grand plan to build the greatest CraftQ game ever, taking after the masters of the RPG form, a series called ‘Mystic Knights’ which all, but especially Sash, revere.

Sash, believed by all to be the CraftQ community’s only cis girl, is the mastermind of the project and writer; then there is Abraxa, who makes her entrance first with a ritual and a dream, and then drops into IRC talking about trans porn and gender transformation rings, working at once as the game’s artist, musician and programmer. And then there is Lilith, who doesn’t understand why she has been made the level designer but earnestly wants to impress Sash.

And Sash, for her part, has built a whole mythology around the developers of the fictional Mystic Knights games, following the occultic contours that are usually attributed to people like Grant Morrison. Mystic Knights is a melange of JRPGs most closely taking after Final Fantasy, something most evident when we hear of later iterations of the series, like an MMO supposedly mostly played by trans women.

Lilith disappears; we soon find out why, a moment of personal resolution that occurs on a Boy Scout trip and convinces her she must decide to betray Sash to gain the tenuous acceptance of the group; later we find out that shortly before the trip, Sash, who was infatuated with her, had a sexually charged interaction where she tried to get Lilith to come out as trans and Lilith ghosted her. Absent Lilith, the game project dies. And the novel jumps forward in time; now we join Abraxa, who has lived a drifting life, washing up in the house of her friend Marcie. She tries to find jobs; Jeanne writes these darkly funny scenes of the aftermath of her job interviews where she came off far too obviously crazy.

Abraxa’s POV is one of the true beautiful triumphs of this novel. It winds in the way one of Sash’s ideal, ‘involuted’ CraftQ dungeons creates a winding path back to its origin. We understand the dislocation that Abraxa feels from the world, the roundabout ways she processes things. Abraxa has moved on, time and again, from different contexts; she does this of her own accord or she is kicked out, one way or another. Shortly before we rejoin her, she nearly drowned. She does mushrooms with her host and a visiting friend in the basement of a burned church, and has a vision of being embraced by the Sorceress of Mystic Knights and CraftQ; this inspires her to move into the church to perform a magical working.

Meanwhile, we are reintroduced to Lilith, who has found her way into a relatively secure position as a bank loan underwriter, and of course still carries the anxiety of any trans woman who has found some tenuous foothold in society. She has, more than the others, buried the memories of working on the game, but not completely; we see through Lilith’s eyes her connections with other trans women of New York with whom she shares some awkward friendships; we have a temporal location now, around the time of the first Trump election.

Sash is the last to be reintroduced, and she has largely buried herself—not quite, perhaps, to the same degree as Annie in Persona, but she lives with her parents, discretely working as a webcam dominatrix with only one client, a strangely endearing character referred to as only Droneslut who does the CBT and ruined orgasms and findom as ordered by Sash.

I find the character of Sash particularly interesting as well. She is someone who thinks in lists and procedures; she is the main trio’s only black character; she finds herself at a remove even at queer/trans events, like a book reading where she meets a journalist covering a San Franciscan game-making cult which echoes what Sash and her friends were trying to do. At the same time, Sash sees a cryptic blog post from Abraxa which reveals that she is still alive and perhaps in distress, naming a location; Sash commands Droneslut to track down the location.

There are two parallel threads here, now. Lilith is approached by a cis woman who wants a loan to build a kind of LGBT healing centre; she tells Lilith of a cloying vision of rescuing some traumatised babyqueer like a wild animal, but Lilith sees the project as a chance to use her position to do something actually good, and goes behind her boss’s back to work on the loan.

Of course, the building she wants to use is the exact one that Abraxa now occupies; Abraxa has been transforming it gradually into a garden/ritual space, convinced she must pursue some numinous purpose bestowed on her by the Sorceress. To shield herself from ‘System D’, she isolates herself from the internet, from spaces outside the church basement; she rejects offers of help even from the friend Marcie she most recently left, lives only on bagels and canned food, occasionally visits queer coops to take stuff. She reads library books about historical mystics and anchorites and spends the time transforming the church. When asked what her goal is, she speaks of making a kind of community space.

Through Droneslut, Sash manages to make contact with Abraxa. Lilith stumbles in by chance, or perhaps we should read it that she is drawn in by the magical working; she visits to find out what’s the situation with the apparent squatter in the church and gradually realises that it must be Abraxa. For her this is a distant memory, but she feels an inexplicable loyalty to her old friend. She tries to convince her cis client not to call the cops to remove Abraxa.

The cis client is, it turns out, willing to sic the law on a homeless trans woman to create her personal vision of a queer healing centre thing. Abraxa sends cryptic invites to Lilith and Sash; before she goes, Lilith goes to the bank to end the loan application, and gets herself fired for her shenanigans. It seems that at last the three may finally meet, in person; that their vision of Invocation LLC might be rekindled by Abraxa’s magical working.

By this point in the novel, you will want this to happen more than anything. But the novel has told you what’s going to happen, like Baru Cormorant did; by the time Sash arrives, Abraxa has already left, once again. We see her travelling by foot, drinking oily water; her health had been declining across the novel and it seems hard to think that she will survive this time.

Sash meets Lilith, and they revisit their game together; Lilith offers for Sash to move in… but entropy wins here too, Sash shuts herself down, runs away. The whole thing falls apart a second time.

We end with a letter written to Sash, from Lilith, in which she gives her meaning of the encounter they had as teens, the door that was opened.

When I met you, long ago now, I was stuck. I didn’t even realise then how stuck I was: I was alone, asleep, buried. Back then, all that stuff—CraftQ and #teengoetia and online and all the weirdos we knew—it was a way for me to be alive. You, and Abraxa, and everyone else we knew online, so dramatic and committed and creative and shining and fun. A whole secret world in my heart, no matter where my body was: in Texas, in the Boy Scouts, in the world where I was going to grow up to be a man. Bodies didn’t matter there. It was the start of everything, for me, and so much of it flowed from you.

That’s how I think you might see it. Do you want me to tell you what I see? Long ago, you opened a door in me, and I walked through it, and my life became my life at last.

This is a pheromone trail. We will elaborate on that in the next part.

space for a sorceress

In the worldview that Abraxa builds for herself, the goddess who stands as an enemy of ‘System D’ is the Sorceress.

An intriguing party member in the Mystic Knight games, Sash selected the Sorceress as the POV character whose inner world they would expand on in their work. We get glimpses of the sorts of stories that Sash wanted to tell with her, and they are ambitious, literary or pretentious but either way a great deal of meaning was invested into this figure.

The Sorceress is described as basically a kind of goth elf girl, an inevitable erotic fixation of Mystic Knights players. Abraxa hopes to discover what she represents; a beautiful passage describes Abraxa’s dream, when Lilith finally asks. It begins:

In this game, you are a trans woman who is trying to perform a magical ritual. You do this by occupying a space, ritually consecrating it, performing certain actions within it to summon the presence of the entities you desire to be there. For example, if you summon the sorceress, your space will be attuned to her energy, which is the energy of fire: the energy of transformation in accordance with purpose.

As the ritual develops, others will be drawn in. A place for trans people to stay, where people can learn about Mystic Knights, and ‘develop an ethic of reciprocal altruism, separate from ownership.’, reflecting the mission of the Sorceress in her source material.

Some trans girls want to build temples. Sometimes they say they they wanna build a cult. And, as the book makes very clear, building a game is not so very different. Source code maps to religious texts.

Sometimes the girls actually do go and build the cult. There was a section here where we considered engaging with a mystic-type author associated with the so-called ‘Zizians’ whose writing about plural stuff was sent our way; in the end I think we have decided it would be wiser to excise that because the situation seems far too ugly and complicated to really work into this project in a way that wouldn’t be horrible. These pathways will be quiet for now.

Instead, we landed on the discussion of pheromone trails.

betrayal

Early in the novel, Lilith rationalises her ghosting of Sash by coming to a belief that “the main ethical choice in life is who to betray.” This theme of deception and betrayal comes back soon after we rejoin her after the timeskip, as she contemplates how she must be seen by the bank where she works:

It was like the part in Mystic Knights 2 when the sorceress first joins the party and the other heroes don’t trust her yet. She’s evil, she’s a witch, she used to be our enemy. How do we know she won’t betray us?

Lilith tried to see the situation through Ronin’s eyes. The first thing she saw: she was a transsexual. This was never the first fact she noticed about herself anymore, when she chose to look, but it must always be the first thing Ronin saw, even the object of his fantasies of her. And what were those fantasies? Fantasies of blur, fantasies of instability. A transsexual is inherently unstable: she is someone who yanks herself out of her context and plants herself in altogether different soil. No transsexual’s roots can ever be as strong as a cis person’s. We are built to betray. This is how Ronin must see it.

She shakes off this fantasy; but the course of the novel does see her betray the bank for Abraxa’s sake. In the eyes of the Default Persona: quitting a decent job Out There for the sake of weird online tranny shit that nobody can understand. Yet, for the likely trans reader, this is no doubt Lilith’s redeeming act; the point where she brings her loyalties back to the sacred work of making a videogame with some other trannies.

(The discussion continues in part 3)

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