Baru Cormorant
Missives and commentaries from my ever-deepening obsession with a certain intricate novel series about colonialism, lesbians, money, cancer and boats.
To really understand a book, you have to literally eat it. You can therefore presume I do not really understand any media discussed here.
Missives and commentaries from my ever-deepening obsession with a certain intricate novel series about colonialism, lesbians, money, cancer and boats.
Comments on comics, chasing comprehensive consideration.
How do science fiction authors portray culturally varying gender systems? An early foray into this question…
Creating the feel of a translated text without resorting to conlanging.
A (somewhat dated) sketch of thoughts on rewatching ‘Blade Runner’, on the eve of Hollywood’s attempt to resuscitate it.
Blade Runner got a sequel, because it sure is a hot commodity. I write a looong series of words about it, though didn’t really get beyond the shallow pop-feminism I was engaging with at the time.
A brief followup to the original Radch gender article, looking at the variation presented in Leckies Provenance
A post from 2018, introducing a tension I’ve struggled with a long time since: most genres of videogames orbit mass killing of disposable enemies, and in some way it seems an inescapable facet of the medium. What attempts have there been to break free of this paradigm, and what are their limitations?
Scattered thoughts on the ‘niche’ that indie games have found in capitalism, and its immense limitations.
A brief compare and contrast of the space futures seen in two pieces of near-future sci-fi made a few decades apart.
An E3 trailer showed that videogame animation systems have progressed to the point where violence resembles film. Does this mean anything?
A rumination on consumption and the enormity of the world’s grief - inspired by Tokyo Ghoul, NieR and Mononoke-hime.
What is the actual function of ‘progressive’ indie games, games writing, games academia etc.? Some ideas crystallised by a brief public Skype conversation at a games conference
In a computer game, we can duplicate digital objects indefinitely. But we prefer to play games which make their artificial objects scarce, and have to work for our data! What’s going on?
I met a story about a Minecraft server in which certain players became capitalists, but more curiously, certain players were willing to be exploited by them. How to understand this enigma?
How does an action game model the world? How do these tools bring out beautiful, expressive play? And what potential do these mechanisms offer in other stories?
What is the motivation behind playing a computer game, or appreciating art in general? Is part of it to express a particular internal narrative of what kind of person you are?
A big budget remake of a ‘classic’ game that turned out to be surprisingly delightful. I wrote some immediate reactions at two different points.
An attempt to draw out the themes of FFXIV: its love of hard work, the right way to rule a nation, and the anime 19th century.
I ‘visit’ Annecy for the first time and see all sorts of cool shit. Then I finally tell you about it a whole month later.
On Rachel Pollack’s incredible novel Unquenchable Fire
I read RF Kuang’s grimdark wuxia roman à clef for the Sino-Japanese War and found myself ambivalent.
A detailed comparison of three close companions: Barefoot Gen (1983), Grave of the Fireflies (1988) and In This Corner of the World (2016). Survivors and people born after the war; anger, grief as memories are lost, and earnest desire to unearth the past; three distinctive approaches to animation.