Writing a Raytracer in Rust: part 1 - the Piston maze
Let’s learn to cast rays with RAII!
Rust! It's a cool language, if you're a crab! Or like fast safe code or whatever. I jump in the deep end to learn rust by trying to apply it to graphics.
Let’s learn to cast rays with RAII!
We have pixels. What next?
At long last we get to the point of tracing rays - not entirely as we want.
Solving the mystery of the Red Screen, fighting DPI, and at last getting some beautiful shadows!
An ab-serde situation? The program becomes a little more flexible, and I get ready to try to benchmark it.