Can we make RPG money more interesting?
How can we use the messy, complicated actual history of systems of trade and obligation to make interesting stories?
Articles exploring various ideas for tabletop roleplaying games.
How can we use the messy, complicated actual history of systems of trade and obligation to make interesting stories?
A high-stakes, emotionally charged duel… desirable, no? But how can we get there?
An attempt to get to grips with the history of D&D and fantasy fiction.